Salon Del Videojuego

19 diciembre 2025

A few weeks ago I showcased Imago Season, the narrative roleplaying game I'm developing, at a local event in Madrid.

I think that this Salón del Videojuego de Madrid is an attempt to bring back a large-ish, international games event to the city after the previous Madrid Games Week was discontinued because of the pandemic. They hosted some talks and had different zones for devs, artists and retro shops. They brought John Romero and he stood for ten hours a day smiling and signing his book. It was fun!

Among the showcased games, I'd say about half were by student teams from private universities. I guess that, with this being a first edition and all, a lot of indie teams opted to skip this event and go straight to Bilbao International Games Conference, which was the following week. Still, plenty of people attended, so I'd say it was a success.

Imago Season capsule art

As for me, I brought two laptops, some friends and a ton of sandwiches, and we spent the weekend showing the game to anyone who cared to come by. I had quickly put together a short demo of Imago Season over the previous week. It surprisignly didn't break (except for a hilarious bug that only happened once and made a single character appear naked) and, perhaps even more surpisingly, people had a great time with it!

I know that narrative games don't usually do very well in public events like this. Not only are you asking people to sit down and read in a noisy, distracting environment, but you also have to consider that this is not the most eye-catching genre if you want to get the attention of people passing by. However, most people who played did finish the demo, and that's already a huge success for me! We had a lot of people play the game: some hardcore rpg fans, some families (Don't let anyone convince you that kids hate reading! Some kids really liked the story and making choices in the demo) and some other devs who had brought their own projects. I would have liked to have some more people play but, since this was my first event as a solo dev, maybe it was for the best that we had our moments of downtime.

Imago Season demo screenshot

Beyond the individual feedback we got, which was very useful and has inspired some small features I'm already implementing, I left the event feeling like people understood what I'm trying to achieve with Imago Season. That was so important to me. Now I have a better understanding of how people will react to the game, and that allows me to keep sharpening it into the best version of itself.

Remember you can wishlist Imago Season on Steam if the project sounds interesting to you! It really helps a lot.

I'll be back with an actual devlog next time. Until then!